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发表于 2022-6-9 00:33:04
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#FORM2
[羊头怪]
icon : 6215
portrait : 6215
level : 20
life_effect : 4900
mana_effect : 4900
tao_effect : 20
speed_effect : 150
mag_absorb : -25
phy_absorb : -35
phy_effect : 150
mag_effect : 150
double_hit : 5
double_hit_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "松鼠"
assist_init_level : 20
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:300", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 30 color = GOLDEN)" })
bonus_item$ : ({ 1, "65% 超级女娲石"})
# bonus_item$ : ({ 1, "藏宝图" })
[牛头怪]
icon : 6214
portrait : 6214
level : 30
life_effect : 4900
mana_effect : 4900
tao_effect : 20
speed_effect : 150
mag_absorb : -25
phy_absorb : -35
phy_effect : 200
mag_effect : 200
double_hit : 5
double_hit_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "蛇"
assist_init_level : 30
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:300", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 1, "80% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 40 color = GOLDEN)" })
bonus_item$ : ({ 1, "65% 超级女娲石"})
# bonus_item$ : ({ 1, "藏宝图" })
# bonus_item$ : ({ 1, "20% 藏宝图" })
[百年黑熊精]
icon : 6203
portrait : 6203
level : 40
life_effect : 5900
mana_effect : 5900
tao_effect : 20
speed_effect : 150
mag_absorb : -20
phy_absorb : -30
phy_effect : 250
mag_effect : 250
stunt_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "猴子"
assist_init_level : 40
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:200", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 50 color = GOLDEN)" })
bonus_item$ : ({ 1, "75% 超级女娲石"})
# bonus_item$ : ({ 1, "藏宝图" })
# bonus_item$ : ({ 1, "40% 藏宝图" })
# bonus_item$ : ({ 1, "50% 五色灵石", "50% 五色晶石" })
[百年狂狮怪]
icon : 6209
portrait : 6209
level : 50
life_effect : 5900
mana_effect : 5900
tao_effect : 20
mag_absorb : -25
phy_absorb : -35
speed_effect : 150
phy_effect : 250
mag_effect : 250
double_hit : 5
double_hit_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "白猿"
assist_init_level : 50
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:300", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 60 color = GOLDEN)" })
bonus_item$ : ({ 1, "85% 超级女娲石"})
# bonus_item$ : ({ 1, "藏宝图" })
# bonus_item$ : ({ 1, "60% 藏宝图" })
# bonus_item$ : ({ 2, "50% 五色灵石", "50% 五色晶石" })
[百年刺猬精]
icon : 6210
portrait : 6210
level : 60
life_effect : 5900
mana_effect : 5900
tao_effect : 20
mag_absorb : -30
phy_absorb : -40
speed_effect : 150
phy_effect : 250
mag_effect : 250
double_hit : 5
double_hit_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "狼"
assist_init_level : 60
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:300", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 2, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "40% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 70 color = GOLDEN)" })
bonus_item$ : ({ 1, "95% 超级女娲石"})
# bonus_item$ : ({ 1, "藏宝图" })
# bonus_item$ : ({ 1, "80% 藏宝图" })
# bonus_item$ : ({ 3, "50% 五色灵石", "50% 五色晶石" })
[百年猪妖]
icon : 6208
portrait : 6208
level : 70
life_effect : 5900
mana_effect : 5900
tao_effect : 20
mag_absorb : -30
phy_absorb : -40
speed_effect : 150
phy_effect : 250
mag_effect : 250
double_hit : 5
double_hit_rate : 40
resist_frozen : 75
resist_sleep : 75
resist_forgotten : 100
resist_confusion : 100
resist_poison : 75
resist_repress : 100
resist_melt : 75
resist_cage : 75
resist_lock : 75
resist_lost : 100
accurate : 100
obstacle_rate : 0
assist_max_count : 9
assist_init_name : "老虎"
assist_init_level : 70
assist_data : ({ "tao_effect:-20", "mag_absorb:-40", "phy_absorb:-40", "life_effect:350", "phy_effect:80", "mag_effect:100" })
bonus_item$ : ({ 3, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 80 color = GOLDEN)" })
bonus_item$ : ({ 2, "55% 超级女娲石"})
# bonus_item$ : ({ 2, "藏宝图" })
# bonus_item$ : ({ 4, "50% 五色灵石", "50% 五色晶石" })
[百年象精]
icon : 6207
portrait : 6207
level : 80
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 80 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 7)" })
bonus_item$ : ({ 1, "40% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 2, "65% 超级女娲石"})
# bonus_item$ : ({ 4, "50% 五色灵石", "50% 五色晶石" })
[百花羞]
icon : 6241
portrait : 6241
level : 90
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "helmet & weapon & boot & armor & belt(level = 90 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 8)" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 2, "75% 超级女娲石"})
# bonus_item$ : ({ 4, "50% 五色灵石", "50% 五色晶石" })
[牛魔王]
icon : 6259
portrait : 6259
level : 100
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "80% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 100 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 9)" })
bonus_item$ : ({ 2, "85% 超级女娲石"})
# bonus_item$ : ({ 4, "50% 五色灵石", "50% 五色晶石" })
[夜叉王]
icon : 6277
portrait : 6277
level : 110
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 110 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 10)" })
bonus_item$ : ({ 2, "95% 超级女娲石"})
# bonus_item$ : ({ 1, "7% 超级灵石", "8% 超级晶石" })
[罗刹王]
name : 罗刹王
icon : 6278
portrait : 6278
level : 120
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "40% baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 120 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 11)" })
bonus_item$ : ({ 3, "55% 超级女娲石"})
# bonus_item$ : ({ 1, "7% 超级灵石", "8% 超级晶石" })
[白骨精]
name : 白骨精
icon : 6280
portrait : 6280
level : 130
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "60% baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "80% baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 60)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 130 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 12)" })
bonus_item$ : ({ 3, "65% 超级女娲石"})
# bonus_item$ : ({ 1, "7% 超级灵石", "8% 超级晶石" })
[孔雀妖姬]
name : 孔雀妖姬
icon : 6287
portrait : 6287
level : 140
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 2, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 1, "40% baldric & wrist & necklace(level = 60)" })
bonus_item$ : ({ 1, "20% baldric & wrist & necklace(level = 70)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 140 no_equip_filter = 0 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 13)" })
bonus_item$ : ({ 3, "75% 超级女娲石"})
# bonus_item$ : ({ 1, "7% 超级灵石", "8% 超级晶石" })
[阎摩罗王]
name : 阎摩罗王
icon : 20051
portrait : 20051
level : 150
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 2, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 1, "75% baldric & wrist & necklace(level = 60)" })
bonus_item$ : ({ 1, "50% baldric & wrist & necklace(level = 70)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 150 no_equip_filter = 1 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 14)" })
bonus_item$ : ({ 3, "85% 超级女娲石"})
# bonus_item$ : ({ 1, "12% 超级灵石", "13% 超级晶石" })
[金角大仙]
name : 金角大仙
icon : 6337
portrait : 6337
level : 160
bonus_item$ : ({ 4, "baldric & wrist & necklace(level = 20)" })
bonus_item$ : ({ 2, "baldric & wrist & necklace(level = 35)" })
bonus_item$ : ({ 1, "baldric & wrist & necklace(level = 50)" })
bonus_item$ : ({ 1, "75% baldric & wrist & necklace(level = 60)" })
bonus_item$ : ({ 1, "50% baldric & wrist & necklace(level = 70)" })
bonus_item$ : ({ 3, "helmet & weapon & boot & armor & belt(level = 160 no_equip_filter = 1 color = GOLDEN)" })
bonus_item$ : ({ 1, "炼妖石(level = 15)" })
bonus_item$ : ({ 3, "95% 超级女娲石"})
# bonus_item$ : ({ 1, "12% 超级灵石", "13% 超级晶石" })
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