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发表于 2022-8-23 21:49:43
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0.21.24 changelog
Additions:
Added deep swamp cave.
Added new boss and spawn item to deep swamp caves.
Added swamp skeletons.
Added small swamp cave spiders.
Added warning dialogue when attempting to load a save with different mods.
Added Ukrainian translation.
Added a full set of Glacial tools.
Added Mycelium ores, found in deep swamp cave.
Added Mycelium armor set.
Added a full set of Mycelium tools.
Added a full set of Ancient Fossil tools.
Added Aged Champion Shield ability trinket found in deep swamp chests.
Added Swamp Dweller Staff magic weapon found in deep swamp chests.
Added Druids Greatbow ranged weapon found in deep swamp chests.
Changes/misc:
The default interface style is now primal. This has reset your previous setting.
It's now possible to click and drag mods to reorder them.
Bouncing bullets and projectiles now bounce way more.
The backup system is now more robust.
The load menu is now more intuitive when handling backups, renames etc.
Updated Korean, Polish and Swedish translations.
Iron bombs will now be able to destroy objects if the owner has a tool in their inventory that can.
Dynamite sticks can destroy objects one tier higher than what the owner can.
Death Ripper weapon now scales with your attack speed bonus.
Crafting stations "Show hidden" checkbox is now an "Only craftable" checkbox instead.
Bone arrows are now only craftable in advanced workstation.
Changed Ice Pickaxe texture slightly.
Increased the ingredient price of deep cave tool recipes.
All deep cave rocks now require the previous tier tools to mine.
Bouncing arrows and bullets now fly much farther.
The settings menus will now handle smaller interface heights better.
Reduced the frequency of deep cave ores.
Modding:
Added CreateModInfoFile main for mods to easily and safely create it. The example mod has been updated to use this.
You can now no longer construct static registered objects outside registry window (like Item objects).
Reworked damage types completely. You can now register your own damage types using DamageTypeRegistry.
To help with future compatibility issues between mods, they are now no longer allowed to publish if they have classes inside the examplemod package.
Chains now have a public sprite variable you can change.
Fixes:
Fixed mods list resetting after saving when entering it again.
Fixed mods preview image sometimes possibly overlapping with the info text.
Fixed issues relating to menus getting replaced when minimizing.
Fixed chest names not showing if hovering over an object in front of it.
Fixed issue where settlers would attempt to pick up more items than available, making them to cancel their job.
Fixed some MacOS issues when crashing.
And other smaller changes and fixes |
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